<?php
 defined('BASEPATH') or die('forbidden');
	
	//游戏登陆异常信息
	$lang['MESSAGE_CRASHREPORT_TRACKID'] = '数据流ID';
	$lang['MESSAGE_CRASHREPORT_EVENTKEY'] = '事件类型ID';
	$lang['MESSAGE_CRASHREPORT_EVENTVALUE'] = '事件类型';
	$lang['MESSAGE_CRASHREPORT_INSERTTIME'] = '插入时间';
	$lang['MESSAGE_CRASHREPORT_PLATID'] = '平台ID';
	$lang['MESSAGE_CRASHREPORT_GAMEID'] = '游戏ID';
	$lang['MESSAGE_CRASHREPORT_ZONEID'] = '分区ID';
	$lang['MESSAGE_CRASHREPORT_OSTYPE'] = '系统类型';
	$lang['MESSAGE_CRASHREPORT_OSVER'] = '系统版本';
	$lang['MESSAGE_CRASHREPORT_USERID'] = '游戏账号ID';
	$lang['MESSAGE_CRASHREPORT_ACCOUNT'] = '账号ID';	
	$lang['MESSAGE_CRASHREPORT_STARTTIME'] = '开始时间';
	$lang['MESSAGE_CRASHREPORT_ENDTIME'] = '时间长度';
	$lang['MESSAGE_CRASHREPORT_NETTYPE'] = '连网类型';
	$lang['MESSAGE_CRASHREPORT_MOBLEINFO'] = '机器类型';
	$lang['MESSAGE_CRASHREPORT_SDKVER'] = 'SDK版本';
	$lang['MESSAGE_CRASHREPORT_GAMEVER'] = '游戏类型';
	$lang['MESSAGE_CRASHREPORT_IP'] = 'IP';
	$lang['MESSAGE_CRASHREPORT_DEVICEID'] = '设备ID';	
	$lang['MESSAGE_CRASHREPORT_STARTTIMESTAMP'] = '开始时间戳';
	$lang['MESSAGE_CRASHREPORT_RETRYTIMES'] = '重复次数';
	$lang['MESSAGE_CRASHREPORT_DEVICENAME'] = '设备名字';
	$lang['MESSAGE_CRASHREPORT_CHANNEL'] = '渠道名字';
	$lang['MESSAGE_CRASHREPORT_CHANNELUSERID'] = '平台帐号ID';
	$lang['MESSAGE_CRASHREPORT_CRASHLOG'] = '崩溃日志';
	
	//登陆信息分析
	$lang['MESSAGE_FENXIREPORT_LOGINSTART'] = '游戏启动';
	$lang['MESSAGE_FENXIREPORT_CHECKUPDATE'] = '检测更新';
	$lang['MESSAGE_FENXIREPORT_CHECKXML'] = '检测更新返回xml地址';
	$lang['MESSAGE_FENXIREPORT_GETXML'] = '获取资源xml';
	$lang['MESSAGE_FENXIREPORT_GETXMLRETURN'] = '获取资源xml返回';
	$lang['MESSAGE_FENXIREPORT_SDKSTART'] = 'SDK初始化';
	$lang['MESSAGE_FENXIREPORT_CONLOGINSERVER'] = '连接登陆服务器';
	$lang['MESSAGE_FENXIREPORT_CONLOGINSERVERBACK'] = '连接登陆服务器返回';
	$lang['MESSAGE_FENXIREPORT_THREELOGIN'] = '三方登陆';
	$lang['MESSAGE_FENXIREPORT_LOGINSUCCESS'] = '登录成功';
	$lang['MESSAGE_FENXIREPORT_VERIFYTOKEN'] = 'TOKEN验证';
	$lang['MESSAGE_FENXIREPORT_VERIFYTOKENOVER'] = 'token验证结束';
	$lang['MESSAGE_FENXIREPORT_VERIFYACCOUNT'] = '游戏帐号验证';
	$lang['MESSAGE_FENXIREPORT_VERIFYACCOUNTOVER'] = '账号验证完成';
	$lang['MESSAGE_FENXIREPORT_SELECTAREA'] = '选择游戏区服';
	$lang['MESSAGE_FENXIREPORT_SELECTAREABACK'] = '返回区服选择信息';
	$lang['MESSAGE_FENXIREPORT_CONGATESERVER'] = '连接网关服务器';
	$lang['MESSAGE_FENXIREPORT_CONGATESERVERBACK'] = '连接网关服务器返回';
	$lang['MESSAGE_FENXIREPORT_SELECTROLE'] = '选择角色';
	$lang['MESSAGE_FENXIREPORT_STARTGAME'] = '返回角色信息开始游戏';
	$lang['MESSAGE_FENXIREPORT_COUNT'] = 'COUNT';
	$lang['MESSAGE_FENXIREPORT_TITLE'] = '横坐标';
	$lang['MESSAGE_FENXIREPORT_DESC'] = '描述';
	$lang['MESSAGE_FENXIREPORT_INSERTTIME'] = '日期';
	
	//登陆日志分析表
	$lang['MESSAGE_FENXIREPORTGRAPH_CHANNEL'] = '渠道';
	$lang['MESSAGE_FENXIREPORTGRAPH_PLATFORM'] = '平台';
	$lang['MESSAGE_FENXIREPORTGRAPH_STARTTIME'] = '开始时间';
	$lang['MESSAGE_FENXIREPORTGRAPH_ENDTIME'] = '结束时间';
	$lang['MESSAGE_FENXIREPORTGRAPH_OSVER'] = '系统版本';
	$lang['MESSAGE_FENXIREPORTGRAPH_NETWORK'] = '联网类型';
	$lang['MESSAGE_FENXIREPORTGRAPH_DEVICE'] = '设备类型';
	$lang['MESSAGE_FENXIREPORTGRAPH_GAMEVER'] = '游戏版本';
	$lang['MESSAGE_FENXIREPORTGRAPH_TOTAL'] = '汇总';
	$lang['MESSAGE_FENXIREPORTGRAPH_SUCCESS'] = '登陆成功比例(%)';
	
	//副本数据分析
	$lang['MESSAGE_FBDATA_ROLEID'] = '角色ID';
	$lang['MESSAGE_FBDATA_FBID'] = '副本ID';
	$lang['MESSAGE_FBDATA_FBTYPE'] = '副本类型';
	$lang['MESSAGE_FBDATA_ENTER'] = '进入次数';
	$lang['MESSAGE_FBDATA_DIE'] = '死亡次数';
	$lang['MESSAGE_FBDATA_FINISH'] = '完成次数';
	$lang['MESSAGE_FBDATA_TOTALTIME'] = '累计时间(秒)';
	$lang['MESSAGE_FBDATA_SERVERID'] = '服务器ID';
	
	//角色数据分析
	$lang['MESSAGE_ROLEDATA_ROLEID'] = '角色ID';
	$lang['MESSAGE_ROLEDATA_GANGRICHADD'] = '公会贡献获取量';
	$lang['MESSAGE_ROLEDATA_GANGRICHNOW'] = '公会贡献存量';
	$lang['MESSAGE_ROLEDATA_GOLDADD'] = '金币获取量';
	$lang['MESSAGE_ROLEDATA_GOLDNOW'] = '金币存量';
	$lang['MESSAGE_ROLEDATA_DIAMONDADD'] = '钻石获取量';
	$lang['MESSAGE_ROLEDATA_DIAMONDNOW'] = '钻石存量';
	$lang['MESSAGE_ROLEDATA_PRESTIGEADD'] = '荣耀值获取量';
	$lang['MESSAGE_ROLEDATA_PRESTIGENOW'] = '荣耀值存量';
	$lang['MESSAGE_ROLEDATA_GLORYADD'] = '荣誉值获取量';
	$lang['MESSAGE_ROLEDATA_GLORYNOW'] = '荣誉值存量';
	$lang['MESSAGE_ROLEDATA_SMELTADD'] = '熔炼值获取量';
	$lang['MESSAGE_ROLEDATA_SMELTNOW'] = '熔炼值存量';
	$lang['MESSAGE_ROLEDATA_EXPADD'] = '玩家经验值获取量';
	$lang['MESSAGE_ROLEDATA_EXPNOW'] = '玩家经验值存量';
	$lang['MESSAGE_ROLEDATA_GANGEXPADD'] = '公会经验获取量';
	$lang['MESSAGE_ROLEDATA_GANGEXPNOW'] = '公会经验存量';
	$lang['MESSAGE_ROLEDATA_SERVERID'] = '服务器ID';
	
	//服务器数据分析
	$lang['MESSAGE_SERVERDATA_TGSTORE'] = '服务器金币总存量';
	$lang['MESSAGE_SERVERDATA_TGEXPENSE'] = '今日金币总消耗';
	$lang['MESSAGE_SERVERDATA_GOLDOUTPUT'] = '今日金币总产量';
	$lang['MESSAGE_SERVERDATA_OEQUIPOUTPUT'] = '服务器橙色装备总产量';
	$lang['MESSAGE_SERVERDATA_OEQUIPEXPENSE'] = '服务器橙色装备消耗量';
	$lang['MESSAGE_SERVERDATA_THREEPET'] = '服务器三星以上宠物产出';
	$lang['MESSAGE_SERVERDATA_OGEMOUTPUT'] = '服务器橙色宝石产出';
	$lang['MESSAGE_SERVERDATA_RGEMOUTPUT'] = '服务器红色宝石产出';
	$lang['MESSAGE_SERVERDATA_SERVERID'] = '服务器ID';
	
	//服务器熔炼数据分析
	$lang['MESSAGE_SERVERSMELTDATA_BLUE'] = '蓝装熔炼量';
	$lang['MESSAGE_SERVERSMELTDATA_PURPLE'] = '紫装熔炼量';
	$lang['MESSAGE_SERVERSMELTDATA_PINK'] = '粉装熔炼量';
	$lang['MESSAGE_SERVERSMELTDATA_ORANGE'] = '橙装熔炼量';
	$lang['MESSAGE_SERVERSMELTDATA_SERVERID'] = '服务器ID';
	
	//服务器装备数据分析
	$lang['MESSAGE_SERVEREQUIPDATA_BLUE'] = '蓝装产出量';
	$lang['MESSAGE_SERVEREQUIPDATA_PURPLE'] = '紫装产出量';
	$lang['MESSAGE_SERVEREQUIPDATA_PINK'] = '粉装产出量';
	$lang['MESSAGE_SERVEREQUIPDATA_ORANGE'] = '橙装产出量';
	$lang['MESSAGE_SERVEREQUIPDATA_SERVERID'] = '服务器ID';
	
?>